Modular Terrain Tiles v 1.0 Released!

NotNormal.Games first asset has been released on the asset store! Modular Terrain Tiles consists of 42 unique, seamless, fully modular cliff terrain tiles designed for building structured terrains and game maps with ease.

Ideal for RTS, strategy, city builders, simulation, and isometric games.

Available from the Unity Asset Store.

Why use a tiled system?

  • Build terrains quickly and iterate easily.
  • No sculpting skills required. You don’t need to be Michelangelo to make beautiful looking terrain and game maps.
  • Consistent results across maps: using a tile-set ensures visual coherence, even across multiple team members.
  • Solves the problem of texture stretching on vertical faces, associated with height map workflows such as the default terrain system.
  • Encourages predictable pathfinding thanks to structured, grid-based terrain layouts.


True Modularity
These tiles have identical edge vertex position and normals which allows for seamless snapping. Two height levels are supported for the creation of a vast array of terrain topography.

Included

  • URP and HDRP support
  • 3 biome PBR texture sets (desert, jungle and snow) & 3 sets of associated tile prefabs
  • 42 unique tiles in each set
  • Albedo/ mask/ normal maps for each set – all textures are 1k or 2k
  • 3 Demo scenes showcasing each biome
  • Helper scripts to assist placement and variant swapping
  • 4 Infill pieces to increase variation at tile joints
  • 5 Example compound prefabs
  • Map creation tutorial PDF


Customisation
The main shader has been built with customisation at it’s core. You can swap out cliff, ground and debris textures and adjust per tile specific maps, such as AO contrast and normal details.
Changes to the master material will permeate down to the child materials, making it easy to change all tiles and all LODs simultaneously.


Performance
All tiles of the same LOD group within a biome use the same material, which allows for performance enhancing static batching.
All tiles have 3 LOD levels implemented.
The custom shader has options to turn off tri-planer mask and normal mapping per LOD.


Limitations
Note this asset is not a terrain sculptor or biome generator. It does not include tools for placing foliage or other detail items.
The default state of the asset does not allow for painting of terrain. Although this is possible when combined with other plug-ins.


Production Proven
This asset was originally developed during the production of a commercial RTS project and has been built to meet real-world game development requirements.