Modular Terrain Tiles v1.0

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DOCUMENTATION

1. Description

This asset is a pack of 42 unique modular terrain tiles designed to make building terrain and game maps easier and visual impressive.
The tiles have been built to connect seamlessly through the sharing of border vertex positions and normals.
The kit includes tiles that span two vertical height levels (A–B) as well as tiles that span three vertical height levels (A–B–C), allowing for both simple elevation steps and taller cliff transitions.
Also included is a custom built shader that uses tile specific splatmaps to define where textures appear on each tile. Materials can therefore be changed easily by replacing the textures in the ‘master’ material without breaking modularity.

1.1 Supported Workflows

URP and HDRP workflows are supported. Folders containing both pipeline assets will be installed automatically. The folder containing not required pipeline data can be safely deleted.
The Built-in Render Pipeline is not currently supported.
Unity VersionBuilt and tested in Unity 2022.3.4f1 (LTS).

2. Usage

The tiles are 20m x 20m x 10m(h) and can be laid out by setting the grid size accordingly and turning on grid snapping.
Place tiles by dragging one of the 15 parent tile prefabs from the prefab/biome folder into the Hierarchy.
Rotate, snap and mirror using the helper script.

You can replace the tile with another variant via the Tile Variant Switcher script.
Orientation
Y = Up
1 Unity Unit = 1 Metre